﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using FXnaEngine.Input;



namespace FXnaEngine.Components
{
   public abstract class FInputComponent:FComponent
    {


       public FInputComponent(FEntity parent)
           : base(parent)
       {
 

       }


       /// <summary>
       /// Listens to input messages, and stores values for polling
       /// </summary>
       protected InputPollingHandler inputs;


       public override void Initialize()
       {
           base.Initialize();


           this.inputs = new InputPollingHandler(this.ParentEntity.Game);


       }

       




    }
}
